Here's the latest batch of display samples for Ian at Fighting15s and this time it's a real change of pace with some present day rioters.
Here's the latest batch of display samples for Ian at Fighting15s and this time it's a real change of pace with some present day rioters.
Here's the latest batch of display samples for Ian at Fighting15s and this time it's some Dark Age Welsh bow & spear.
Here's the latest batch of display samples for Ian at Fighting15s and it's the last for a while as I trying to move house so can't really take on any commissions.
Here's the latest batch of display samples for Ian at Fighting15s and it's the fourth of four medieval posts.
Here's the latest batch of display samples for Ian at Fighting15s and it's the third of four medieval posts.
Here's the latest batch of display samples for Ian at Fighting15s and it's the second of four medieval posts.
Here's the latest batch of display samples for Ian at Fighting15s and it's the first of four medieval posts.
Here's the latest batch of display samples for Ian at Fighting15s and it's a spotty theme this time:
Here's the latest batch of display samples for Ian at Fighting15s and it's a biblical theme this time:
Here's the latest batch of display samples for Ian at Fighting15s and it's a little different this time:
MED043 & 044 Light bombard & Light wheeled bombard
MED045 & 046 Heavy bombard & Heavy wheeled bombard
I'm pleased to say that version 2.0 of these smashing rules is now available from Wargame Vault as a "pay what you want" download. Author Nigel Emsen & I have worked hard over the last two weeks to bring the fast play mechanisms in the rules to the fore. They are well worth reading.
I've written quite a lot about our collaboration recently. So here I'd like to: muse a little about how I approach editing; show some pages before and after editing; and finish by offering a few tips for would be authors.
In the last week I've written four posts illustrating how to improve the presentation of wargames rules with basic table design and formatting. In case you missed them they are:
This might seem a lot of work for a free set of American Civil War rules from the internet. In some ways it is and in others it isn't. It's good to keep your hand in but the strong structure underpinning these rules made it both quick and fun.
In what's turning into a bit of a series, I've looked at how to tweak table design for clarity and speed of use during a game. Now I'd like to look at adding impact to text with tables.
The starting point is this block of text:
On Thursday I showed how grouping could improve table design as follows:
The improvement is clear but there was something nagging me. Mainly it was the Command modifiers. These had to share a merged cell primarily for space reasons but also for extra brevity and clarity. However there's another issue: these modifers are optional and are part of the advanced rules. This needs to be made clear in the table somehow.
Here's another refurbishment of a table from Nigel Emsen's American Civil War rules "Rebels & Yankees". This time it shows the the benefit of explicit grouping to improve ease of use in play.
I recently discovered a free series of rules from
Nigel Emsen
and was particularly taken by the set for the American Civil War: Rebels &
Yankees.
At only 29 pages, with a clear well spaced layout, the rules are very easy to
read with a good structure and lots of useful tables etc. If they play
as quickly as they read I'll be well pleased.
I did spot a few things that I would class as glitches in table layout and design but that doesn't detract from the rules themselves. However, I would like to use them to highlight how simple changes can have a large impact of clarity and readability.
